Jan 12, 2006, 10:27 AM // 10:27
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#1
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Frost Gate Guardian
Join Date: Jan 2006
Location: Holland
Guild: Sidon, Order of Assasins
Profession: R/W
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W/Mo team build any tips?
Greetings guys,
I have a W/Mo build wich ive been using for a long time now, its ok i guess for overall situations .
But ive been wondering if i could get some tips to improve the build cause i cant figure anything out wich fits into my liking.
Prot 9
Heal 8
Strength 2
Swords 13
Tactics 4
Distracting blow
Galrath slash
Final thrust
Watch yourself
I will avenge you
Shield of regeneration
Mending
Rebirth
Damage output kinda sucks and if your unlucky shield gets interupted and your numbered but if not you have about 9 health gen and +60 armor so you can heal pretty undisturbed. I use I will avenge you out of principal (i want to let my enemies know i dont like getting my friends killed )cause i wanted to make a team warrior so i could protect my friends more efficient if the monks to busy you can always throw in a extra shield i dont rush forward i wait for warriors to come in range so i can beef up the eles and other casters with watch yourself, if someone has to be diehard rusher rushes and die i can always rebirth them to safety the rest is clear i think.
The weopons i use are a zealus sword of defense +5 and a runic shield armor 6 and +5 energy.
Any tips? Insults? Compliments?
Last edited by Ninjutsu Honor Code; Jan 12, 2006 at 10:58 AM // 10:58..
Reason: Wrong title ;p
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Jan 12, 2006, 10:51 AM // 10:51
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#2
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Varies, still looking for a good one.
Profession: R/
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Id reccomend swapping out that shield for a protective icon with +45hp and +5 armour while enchanted. It is available at the crafter in droknars forge and basically you swap out 1 armour for 45hp and 6 energy... worth it if you ask me.
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Jan 12, 2006, 10:52 AM // 10:52
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#3
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Frost Gate Guardian
Join Date: Jan 2006
Location: Holland
Guild: Sidon, Order of Assasins
Profession: R/W
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Quote:
Originally Posted by R1p70r
Id reccomend swapping out that shield for a protective icon with +45hp and +5 armour while enchanted. It is available at the crafter in droknars forge and basically you swap out 1 armour for 45hp and 6 energy... worth it if you ask me.
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Cheers thanks man
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Jan 12, 2006, 10:54 AM // 10:54
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#4
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Sorry but...
Is it for PVE? PVP? IF PVP, what kind? CA? TA? GVG? Tombs?
To me, your build is pretty inefficient as a part of a team. Sorry, don't want to flame, but it seems that you want to do all by yourself many things a monk in your team could do better.
For PVP, you have no condition/hex removal, can't heal as well as a monk, kill as well as a true warrior, and, worst, you have no skill to prevent your target from fleeing.
And disrupting blow doesn't exist as a skill, you have disrupting chop (axe), wild blow (general) or maybe distracting blow (general).
If your purpose is to be a tank, or to farm, Shield of regeneration will do less (cause little duration) than Dolyak Signet + stances (with high Tactics/Strenght).
Try to rethink your post and your build proposal better by doing a "search" in the warrior forum, please.
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Jan 12, 2006, 10:58 AM // 10:58
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#5
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Frost Gate Guardian
Join Date: Jan 2006
Location: Holland
Guild: Sidon, Order of Assasins
Profession: R/W
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Quote:
Originally Posted by glountz
Sorry but...
Is it for PVE? PVP? IF PVP, what kind? CA? TA? GVG? Tombs?
To me, your build is pretty inefficient as a part of a team. Sorry, don't want to flame, but it seems that you want to do all by yourself many things a monk in your team could do better.
For PVP, you have no condition/hex removal, can't heal as well as a monk, kill as well as a true warrior, and, worst, you have no skill to prevent your target from fleeing.
And disrupting blow doesn't exist as a skill, you have disrupting chop (axe), wild blow (general) or maybe distracting blow (general).
If your purpose is to be a tank, or to farm, Shield of regeneration will do less (cause little duration) than Dolyak Signet + stances (with high Tactics/Strenght).
Try to rethink your post and your build proposal better by doing a "search" in the warrior forum, please.
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thanks for the tips il give them some serious consideration
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Jan 12, 2006, 11:27 AM // 11:27
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#6
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Be a Warrior
Quote:
Originally Posted by Ninjutsu Honor Code
Prot 9
Heal 8
Strength 2
Swords 13
Tactics 4
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Quote:
Originally Posted by Ninjutsu Honor Code
Damage output kinda sucks
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Your spread thin and I dont think that you should play so heavy on the monk side. All your really doing is swinging a sword better than a monk. That is why the damage output kinda sucks.
Quote:
Originally Posted by Ninjutsu Honor Code
I use I will avenge you out of principal
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If you are using this for your normal "all the time" build then you are playing with some bad PuGs. I have a hard time brining this when I play with hench and they "should but don't" die more then normal players.
Quote:
Originally Posted by Ninjutsu Honor Code
if the monks to busy
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You are helping them enough with your +3 regen when you have 8 in healing. Get some good dmg reduction and bring a stance instead of Shield of Regen {E} and they shouldn't have to worry about you very often which is a big help.
Quote:
Originally Posted by Ninjutsu Honor Code
i dont rush forward i wait for warriors to come in range so i can beef up the eles and other casters with watch yourself
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It is your job to rush forward and take the aggro before the casters come into range. With that said Watch Yourself! is not a bad skill but again it is situational.
Quote:
Originally Posted by Ninjutsu Honor Code
The weopons i use are a zealus sword of defense +5 and a runic shield armor 6 and +5 energy.
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The zelous sword is good for farming but for PvE you should use a max Vamp sword 3:1 for the extra healing and damage it gives you a + health mod is nice also. The second best sword would be any %^50 with a + health mod. Always customize the sword you fight with for the extra 20% dmg. Yes you lose health over time but when fighting you switch to this sword and you steal/gain health. When moving from fight to fight use a diff sword. I hope you meant armor 16 which I am sure you did but you shouldn't need to +5 energy very often. A shield with offers dmg reduction and + health is the better choice for most situations.
Quote:
Originally Posted by Ninjutsu Honor Code
wondering if i could get some tips to improve the build.
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Your a tank so be a tank. I know you want to help the monks and your friends. The best way to do this is to stay alive and up your damage output. Using Shield of Regen as your Elite defeats the purpose of being a Warrior. Something like the below build should keep your heart beating and kill the enemies faster then they kill your friends.
Healing: 8
Str: 10
Tac: 10
Sword: meet req min.
You will need runes and minor ones work fine. I like to keep 3 sets of gloves one for each of the wpn runes.
Heal Sig (never leave home without it)
Mending (unless there is heavy stripping it is a monks best friend)
Sever Artery
Gash
Galrath Slash
Hundred Blades {E}
Defensive Stance
Deflect Arrows
Many of the skills are interchangable here. I am just trying to give you one idea of healing and stances that will keep you alive and lower monk concern while still upping your dmg output.
Like I said your a W man so be a W.
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Jan 12, 2006, 11:37 AM // 11:37
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#7
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Frost Gate Guardian
Join Date: Oct 2005
Guild: MU tants [MU]
Profession: N/
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I'd swap out Sheild of regen and one of the shouts and replace them with Healing hands and vigorous spirit.
Lets start with healing hands:
1. It costs 1/3 of the energy that sheild does.
2. each time your hit you gain around 22 health
Then add to that Vigorous spirit and thats another 11ish helth per hit you do.
I normally go with healing breeze instead of mending as i prefer a sudden boost in health regen rather than a constant slow trickle.
Now this is the thing, you wanted to help support the team well where healing hands has a rubbish turn around time vigorous spirit on the other hands lasts 30 sec and only costs 5 energy. This oftern allows me to cast it on fellow tanks and occasionally rangers as their oftern doing nothing bit strait attacks. Your giving that extra cover that takes the preasure off the monks so they can do the 'REAL' healing.
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Jan 12, 2006, 11:51 AM // 11:51
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#8
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by disposable-hero
I'd swap out Sheild of regen and one of the shouts and replace them with Healing hands and vigorous spirit.
Lets start with healing hands:
1. It costs 1/3 of the energy that sheild does.
2. each time your hit you gain around 22 health
Then add to that Vigorous spirit and thats another 11ish helth per hit you do.
I normally go with healing breeze instead of mending as i prefer a sudden boost in health regen rather than a constant slow trickle.
Now this is the thing, you wanted to help support the team well where healing hands has a rubbish turn around time vigorous spirit on the other hands lasts 30 sec and only costs 5 energy. This oftern allows me to cast it on fellow tanks and occasionally rangers as their oftern doing nothing bit strait attacks. Your giving that extra cover that takes the preasure off the monks so they can do the 'REAL' healing.
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If he take your advise he is running without an {E} and he is still not doing enough damage as a tank.
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Jan 12, 2006, 12:20 PM // 12:20
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#9
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Frost Gate Guardian
Join Date: Oct 2005
Guild: MU tants [MU]
Profession: N/
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healing hands is an {E} last time i checked(capt outside ember camp) and i was only going on the fact he wanted to help out with protection. Tanks are naver major dmg dealers anyway a good tank should be keeping himself alive with all the aggro on him if possible whilst dealing moderate dmg. I guess at the end of the day it all depends of what lvl you are and where in the game you are upto.
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Jan 12, 2006, 12:26 PM // 12:26
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#10
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Frost Gate Guardian
Join Date: Jan 2006
Location: Holland
Guild: Sidon, Order of Assasins
Profession: R/W
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Only reason im using this build because it makes it easier to cope with degen and maybe give a fellow a armor boost, i examined the other builds but it doesnt really fit with my style btw ive tried that gain health on hit thingie it doesnt really help much. So i was wondering how to keep some of my favourite skills and still be effective, i was thinking of making a build containing shield stance, iway, gladiators defence and mending(or would it be smart to drop mending for a condition remover and be able to spend more points in warrior skills?). IWAY is interchangeble anyway
Thanks for the help so far guys.
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Jan 12, 2006, 12:28 PM // 12:28
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#11
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Frost Gate Guardian
Join Date: Jan 2006
Location: Holland
Guild: Sidon, Order of Assasins
Profession: R/W
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Quote:
Originally Posted by disposable-hero
healing hands is an {E} last time i checked(capt outside ember camp) and i was only going on the fact he wanted to help out with protection. Tanks are naver major dmg dealers anyway a good tank should be keeping himself alive with all the aggro on him if possible whilst dealing moderate dmg. I guess at the end of the day it all depends of what lvl you are and where in the game you are upto.
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I was already dealing moderate damage and shield (in my eyes) works better since the damage you recieve drops rapidly.
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Jan 12, 2006, 12:34 PM // 12:34
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#12
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Frost Gate Guardian
Join Date: Oct 2005
Guild: MU tants [MU]
Profession: N/
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Quote:
Originally Posted by Ninjutsu Honor Code
I was already dealing moderate damage and shield (in my eyes) works better since the damage you recieve drops rapidly.
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ok so say your build and my adjustments deal the same dmg and protect the same amount. The big difference is your my way your spending about 5-10 energy every 30 seconds rather than loosing 15 in one go and waiting for the recharge. Plus you said you wanted to help protect.
So heres a simple way of spamming a heal spell on others with a warrior amount of energy lvl's in mind. My warrior had about 32 energy sheild of regen throws 50% of that away instantly.
You could do a complete revamp using Stances and healing but arn't you just conforming to every other w/mo build?
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Jan 12, 2006, 12:41 PM // 12:41
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#13
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Frost Gate Guardian
Join Date: Jan 2006
Location: Holland
Guild: Sidon, Order of Assasins
Profession: R/W
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Quote:
Originally Posted by disposable-hero
ok so say your build and my adjustments deal the same dmg and protect the same amount. The big difference is your my way your spending about 5-10 energy every 30 seconds rather than loosing 15 in one go and waiting for the recharge. Plus you said you wanted to help protect.
So heres a simple way of spamming a heal spell on others with a warrior amount of energy lvl's in mind. My warrior had about 32 energy sheild of regen throws 50% of that away instantly.
You could do a complete revamp using Stances and healing but arn't you just conforming to every other w/mo build?
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I didnt wanted to be a total rippoff and just take someone elses credit by using his build like all others do, i like to think up my own ideas for builds maybe they are not that good but at least they are original. Il try to explain how i balance my build ok
My sword is zealus as you might have read, when i reach about 66% of life i use the shield that means i have 10 energy left, recharge time is 20 in 20 seconds il already dealt about 10 minimum if someone dies i mostly play pve (its a good last stand build in pvp but the new builds for casters will probally rape it) so there always is a dead pet minion friend npc or anything friendly thats dead around wich makes my health gen 7 for at least another 10 seconds and increase attack speed more energy for me. thats kinda the idea behind using shield because its really expensive i know.
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Jan 12, 2006, 08:50 PM // 20:50
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#14
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Distracting blow
Galrath slash
Final thrust
Watch yourself
I will avenge you
Shield of regeneration
Mending
Rebirth
You don't need shield of regeneration if you're packing mending. Since SoR is your elite, swap it for Mark of Protection. Since you're a warrior, it helps A TON more than regen. Mark of Protection lasts the same duration as healing hands, but instead of giving you health when hit, it negates all incoming damage, AND gives you health. Much better than sitting at the same amount of hp knowing that when Healing Hands drops, you're gonna die.
Also, I would reccomend changing your fighting style. You're a warrior, if you like to beef up the casters with 'Watch Yourself', then do that and run in. Don't wait until you're being attacked in order to help. I would suggest:
1. When you see a mob start to move towards you (i.e. the mob hit someone's aggro circle), use Watch Yourself and run into the mob.
2. (assuming you took my build advice) Continue attacking them until your health gets to ~50%, and use Mark of Protection.
3. You will now take no damage for 10 seconds, and if you are fighting ~3 things in melee (minimum you can honestly hope for), you should heal back to full hp quite fast.
4. Continue to cycle attacks until the rest die
5. type /clap into your chat box, and give yourself a hand 8)
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Jan 13, 2006, 02:53 AM // 02:53
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#15
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Banned
Join Date: Jan 2006
Profession: R/
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ur attrbuite are too spread out. a worrior should focus on 4 since ur only going to master one weapon. So u should make ur choice between protection or healing and drop IWAY if ur doing PvE its not that useful since most of ur team is going to be alive or gonna be rezed, and its unlikey that one person dies in every battle for u to use it.
for protection since u seem to want rebirth (pretty useless if ur not that far into the game but great later on) u can add vital spirit to increase ur max health and act as an enchantment for ur +45 enchanted shield, or shielding hands, with good armor u can reduce physical damage to less than 10 even 0. if u go with healing drop rebirth and take some healing if u really want, and as for ur worrior skills, leave out the interrupt for rangers and mesmers and focus on damage dealing u should bring one stance to increase ur attack speed (frenzy/flurry) if u are far cap battle Rage right outside of Drok. healing sig is a must (good/ shielding hand since it reduces damage so u dont have to worry about the -40 AL plus if ur using vital spirit u have alot of HP to spare) and watch ur self for more AL. ur attack skill should be Galrath+final thrust+another skill since using final thrust while ur foe has over half HP is a waste. thats around the essential the rest u can do what ever u want.
Last edited by heavenscloud2; Jan 13, 2006 at 03:01 AM // 03:01..
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Jan 13, 2006, 08:53 AM // 08:53
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#16
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Frost Gate Guardian
Join Date: Jan 2006
Location: Holland
Guild: Sidon, Order of Assasins
Profession: R/W
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Switched interupt with some damage dealing i tried some builds like the ones illustrated above i still didnt like them very much but some are good for farming. With waiting for the enemie to strike i meant not waiting for them to punch the casters to bits i mean i make sure they keep fighting me instead of our casters, not like most warriors dont really care if they die and just try to make a great display of skill, i rather make sure they live i've finished the game with that build btw and believe me ppl always die. I'm not trieng to convince you my build is better or something but i feel better using it but thanks for your help guys
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Jan 15, 2006, 01:28 AM // 01:28
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#17
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Banned
Join Date: Jan 2006
Profession: R/
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if u want the monster to attack u instead of the casters on ur team make the caster stay at least one aggro circle away, so when u aggro the monster they dont see the casters, after they focus their attack on u then the caster come in and do their job
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Jan 15, 2006, 05:38 AM // 05:38
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#18
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
1. When you see a mob start to move towards you (i.e. the mob hit someone's aggro circle), use Watch Yourself and run into the mob.
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"Watch Yourself!" is an adrenal skill, most of the time you cannot use it to buff casters. If you're doing a good enough job, they won't need the buff anyway. Altough, if things get messy, and you end up trying to get some mob off of a caster, then it can be of some help.
I never considered mending to be worth the atributes spent in it. 6hp/s is not all to signifigant, and if you consider it to be, then use watchful, which costs nothing.
12 Tactics
12 Axe (Sword)
Runes, and helm change depending on the area, sups are rarely used in PvE.
Cyclone (Sever)
Dismember (Gash)
Exe Strike (Galrath)
Distracting Blow
Watch Yourself!
Glad's Defense
Healing Sig
Resurect/Rebirth
WY!, Glad's and Distracting are sometimes replaced with combinations of Shield Stance, Bonetti's, and other tactics stances. When facing Jade Armors, I use Evicerate, and only non-stance defenses.
You can try and heal yourself, or you can avoid the damage in the first place. As a monk, I'd rather see the war use stances, not healing/pront. If they really want to help, then they can use a pure-adrenal build, and give me succor
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